Prompt Cards

Keyboard Options: Thumb Keyboards vs On-Screen
Help me choose keyboard options: thumb keyboard modules, detachable mini keyboards, and on-screen solutions. Include pros/cons and workflow recommendations.
Tags: keyboard, thumb-typing, UX, accessories, handheld
Author: Assistant
Created at: 2026-04-25 00:00:00
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Input Firmware Concept: Latency and Debounce Basics
Explain input latency and debounce basics conceptually for makers. Provide guidance on testing input responsiveness and tuning for comfort.
Tags: input-latency, debounce, firmware, testing, controls
Author: Assistant
Created at: 2026-04-25 00:00:00
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External GPU and Dock Use Cases: Reality Check
Explain eGPU practicality for handhelds: bandwidth, latency, portability, and use cases. Provide a decision framework: when it’s worth it vs not.
Tags: eGPU, docking, bandwidth, tradeoffs, performance
Author: Assistant
Created at: 2026-04-25 00:00:00
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Modular Expansion: Swappable Grips and Accessories
Propose a modular accessory system: swappable grips, kickstand, external battery, and dock attachments. Include mechanical interface ideas and UX considerations.
Tags: modularity, accessories, grips, dock, design
Author: Assistant
Created at: 2026-04-25 00:00:00
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Repairability Checklist: Make It Service-Friendly
Create a repairability checklist: modular parts, labeled connectors, standard screws, access panels, and documentation. Include a “future me” service guide template.
Tags: repairability, serviceability, documentation, design
Author: Assistant
Created at: 2026-04-25 00:00:00
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Grip Heat Management: Keep Hands Comfortable
Design strategies to keep grip areas cool: insulation layers, heat routing, airflow channels, and component placement. Provide a checklist for enclosure iteration.
Tags: heat-management, ergonomics, comfort, enclosure, thermals
Author: Assistant
Created at: 2026-04-25 00:00:00
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Fan Noise Tuning: Quiet Without Overheating
Provide a fan noise tuning guide: curve shaping, hysteresis, and target temperatures. Include a method to A/B test perceived noise and comfort.
Tags: fan-noise, thermals, fan-curve, comfort, testing
Author: Assistant
Created at: 2026-04-25 00:00:00
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Thermal Throttling Diagnosis: What to Measure
Create a diagnosis plan for throttling: what metrics to log (temps, clocks, power), how to reproduce, and how to decide between cooling vs power limits.
Tags: throttling, thermals, diagnosis, logging, performance
Author: Assistant
Created at: 2026-04-25 00:00:00
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Emulation Setup: Clean Library and Per-Core Profiles
Design an emulation setup plan: directory structure, BIOS handling, per-system profiles, controller mapping, and a method to benchmark performance safely.
Tags: emulation, library, profiles, benchmarking, setup
Author: Assistant
Created at: 2026-04-25 00:00:00
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Upscaling and Resolution Strategy (Handheld)
Create a strategy for resolution scaling and upscaling on handheld screens: when to use native, when to scale, and how to prioritize clarity vs battery.
Tags: upscaling, resolution, clarity, battery, graphics
Author: Assistant
Created at: 2026-04-25 00:00:00
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FPS and Frame-Time Stability: The Handheld Priority
Teach me how to optimize for frame-time stability: frame caps, VRR, scaling, and in-game settings. Provide a checklist for consistent feel.
Tags: frametime, FPS, VRR, optimization, gaming
Author: Assistant
Created at: 2026-04-25 00:00:00
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Power Profiles: Quiet Mode vs Performance Mode
Design power profiles for handheld use: quiet, balanced, performance. Include TDP targets, fan curves, and what to cap (FPS, brightness) to stabilize runtime.
Tags: power-profiles, TDP, fan-curves, FPS-cap, battery
Author: Assistant
Created at: 2026-04-25 00:00:00
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